Alice=Liddell (
heartgatherer) wrote in
seaofhearts2016-07-11 05:43 am
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but as I told you... I didn't chase the white rabbit!
Who: The Alices and Clock
What: Open the first door and see what you find. Hopefully it's a key... maybe it's something more.
Where: World One - The Country of Clover
Warnings: General violence and disregard for life.
'▒▒▒▒▒, you fool... it was all just a dream'...
If she could have thought that to herself, then she might have believed it. Here were the high vaulted ceilings of Clover Tower that she'd grown so used to since the shift to the Country of Clover. And yet her name was still lost to her. She could not think it... could not say it... It was as though someone had stolen it entirely, as odd of a thing as that sounded. That was all she needed to know to prove she wasn't dreaming. Then that meant it was as the rabbit and cat said-- in order to retrieve the rabbit's keys, they needed to enter the doors and the door took them straight into peoples' hearts.
This one no doubt was supposed to be her own. How else could this place be replicated so accurately? None of the others should know a thing about Wonderland. After all... this was her dream. Her messed-up, embarrassing, dangerous... oh no.
Outside the window the forest, the castle and the Hatter Mansion were all as they should be. But what had happened to the others? If they had been split up, there was no telling what manner of characters they might have met. While they should be safe as Outsiders, Clover has never seen any other Outsiders. Like this, there's no way to be sure they're safe.
Whatever's happened - this is no time to be sleeping. She needs to verify what's going on in this world and the whereabouts of the people that entered with her. If this was a true and accurate reflection of the world that she knew, then she needed to warn them of a great many things.
Down the tower stairs she goes... to investigate the fate of herself and those who had gone with her.
What: Open the first door and see what you find. Hopefully it's a key... maybe it's something more.
Where: World One - The Country of Clover
Warnings: General violence and disregard for life.
'▒▒▒▒▒, you fool... it was all just a dream'...
If she could have thought that to herself, then she might have believed it. Here were the high vaulted ceilings of Clover Tower that she'd grown so used to since the shift to the Country of Clover. And yet her name was still lost to her. She could not think it... could not say it... It was as though someone had stolen it entirely, as odd of a thing as that sounded. That was all she needed to know to prove she wasn't dreaming. Then that meant it was as the rabbit and cat said-- in order to retrieve the rabbit's keys, they needed to enter the doors and the door took them straight into peoples' hearts.
This one no doubt was supposed to be her own. How else could this place be replicated so accurately? None of the others should know a thing about Wonderland. After all... this was her dream. Her messed-up, embarrassing, dangerous... oh no.
Outside the window the forest, the castle and the Hatter Mansion were all as they should be. But what had happened to the others? If they had been split up, there was no telling what manner of characters they might have met. While they should be safe as Outsiders, Clover has never seen any other Outsiders. Like this, there's no way to be sure they're safe.
Whatever's happened - this is no time to be sleeping. She needs to verify what's going on in this world and the whereabouts of the people that entered with her. If this was a true and accurate reflection of the world that she knew, then she needed to warn them of a great many things.
Down the tower stairs she goes... to investigate the fate of herself and those who had gone with her.
no subject
... before striking. He leaped out from behind a bush, sword drawn and ready to stab the mouse through the chest.
no subject
Wait, wasn't that his gun?
Fuck.
He tried to back away as quickly as possible, but, well, backing up is never very fast.
no subject
Tick. Tock. Tick. Tock. He could feel it down the sword, in his own chest. Tick. Tock. Tick. Tock.
Time to die.
no subject
If anything, this made him wish he still had the gun in his hands to inflict the same amount of pain on the man in front of him. But it was lying over there, in the grass. He started to reach out, as if he could grab it, but his arm became weak and fell to his side.
no subject
No. Not really.
He pulled out the sword and kicked out, trying to get Sebastian to fall to the grass. The garden could use some more watering, so why not use his blood? It would work, surely.
"One point." It was all a game, after all.
no subject
Something flew across the grass, hitting the man's leg on the way over before stopping in front of Sebastian. Oh... his gun came back. Weakly, he wrapped his fingers around it, and although he could barely lift his hand - fired it at an upturning angle, trying to hit the one who had sliced him open.
no subject
"Dammit..." Why did pain have to exist? Why did he have to feel it? He never had before... why now?
no subject
And his breathing stopped.
NOTEBOOK SCRAP 1
One of the smaller figures digs into Sebastian's flesh, removing the Clock within, that has ceased its ticking. The others, of varying sizes, pick up his body.
They will spare a hollow stare at Otoha for just a moment before the figures, and Sebastian's corpse, disappear into the murky shadow of the ground. They take his clock with them.
A short while later, Sebastian will reawaken inside Clover Tower. When he does, he will find a scrap of paper next to him. The handwriting is completely foreign, no one recognizable. It reads:
"The ant told me
that the frog is bad."
The Notebook Scrap will remain inside Clover Tower, unable to be gotten rid of or disposed of, nor harmed by any outside forces.
no subject
Time to keep moving.