Alice=Liddell (
heartgatherer) wrote in
seaofhearts2016-07-11 05:43 am
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but as I told you... I didn't chase the white rabbit!
Who: The Alices and Clock
What: Open the first door and see what you find. Hopefully it's a key... maybe it's something more.
Where: World One - The Country of Clover
Warnings: General violence and disregard for life.
'▒▒▒▒▒, you fool... it was all just a dream'...
If she could have thought that to herself, then she might have believed it. Here were the high vaulted ceilings of Clover Tower that she'd grown so used to since the shift to the Country of Clover. And yet her name was still lost to her. She could not think it... could not say it... It was as though someone had stolen it entirely, as odd of a thing as that sounded. That was all she needed to know to prove she wasn't dreaming. Then that meant it was as the rabbit and cat said-- in order to retrieve the rabbit's keys, they needed to enter the doors and the door took them straight into peoples' hearts.
This one no doubt was supposed to be her own. How else could this place be replicated so accurately? None of the others should know a thing about Wonderland. After all... this was her dream. Her messed-up, embarrassing, dangerous... oh no.
Outside the window the forest, the castle and the Hatter Mansion were all as they should be. But what had happened to the others? If they had been split up, there was no telling what manner of characters they might have met. While they should be safe as Outsiders, Clover has never seen any other Outsiders. Like this, there's no way to be sure they're safe.
Whatever's happened - this is no time to be sleeping. She needs to verify what's going on in this world and the whereabouts of the people that entered with her. If this was a true and accurate reflection of the world that she knew, then she needed to warn them of a great many things.
Down the tower stairs she goes... to investigate the fate of herself and those who had gone with her.
What: Open the first door and see what you find. Hopefully it's a key... maybe it's something more.
Where: World One - The Country of Clover
Warnings: General violence and disregard for life.
'▒▒▒▒▒, you fool... it was all just a dream'...
If she could have thought that to herself, then she might have believed it. Here were the high vaulted ceilings of Clover Tower that she'd grown so used to since the shift to the Country of Clover. And yet her name was still lost to her. She could not think it... could not say it... It was as though someone had stolen it entirely, as odd of a thing as that sounded. That was all she needed to know to prove she wasn't dreaming. Then that meant it was as the rabbit and cat said-- in order to retrieve the rabbit's keys, they needed to enter the doors and the door took them straight into peoples' hearts.
This one no doubt was supposed to be her own. How else could this place be replicated so accurately? None of the others should know a thing about Wonderland. After all... this was her dream. Her messed-up, embarrassing, dangerous... oh no.
Outside the window the forest, the castle and the Hatter Mansion were all as they should be. But what had happened to the others? If they had been split up, there was no telling what manner of characters they might have met. While they should be safe as Outsiders, Clover has never seen any other Outsiders. Like this, there's no way to be sure they're safe.
Whatever's happened - this is no time to be sleeping. She needs to verify what's going on in this world and the whereabouts of the people that entered with her. If this was a true and accurate reflection of the world that she knew, then she needed to warn them of a great many things.
Down the tower stairs she goes... to investigate the fate of herself and those who had gone with her.
2/2
no subject
"What?" He gets his answer to what Ankh is wondering fairly quickly, though he's not quite sure what to make of it.
He sees Ankh reaching for his gun and draws his own, aiming at Ankh as best he can. He doesn't really want to do this. Don't make him do this. It doesn't matter if he dies. It matters even less than nothing, now that he knows he'll come back. But he doesn't want to experience that pain again. At that thought his breath catches and his fingers tighten on the gun, one finger curled around the trigger. He won't pull it just yet, though. He certainly looks conflicted
"Why?"
Why did Ankh take so long to draw his own gun, why doesn't he just shoot him, why is he being placed into this situation, why does it feel like a betrayal even though he knew they were in that sort of world... there are a lot of ways that could be read.
no subject
As for the question being asked of him, he can't help the slight smirk. "You were right. You don't want to shoot, even now." Curiosity, that's the answer to why it took so long, why he doesn't shoot. The others are things he wouldn't be able to answer even if he knew Sebastian was thinking them. None of it makes his aim waver in the slightest.
"I wanted to see what you would do with someone who was about to hurt you. So I have a question for you: do you think I will?"
no subject
He doesn't have a lot of practice with guns, but after practicing in the grove earlier... he thinks he can do at least this much. Probably. He shifts his gun, aims for the gun in Ankh's hand, and fires, trying to knock it away.
It'll come back, but maybe that'll give him time to escape.
no subject
He brings the gun back up through sheer force of will, using his other arm to brace his grip, aims, and fires.
no subject
Maybe if he'd run away quickly, vanished into one of the doors of the forest, he'd have gotten away. Instead, the bullet hits him in the thigh and he drops to the ground, clutching his leg and letting out a small scream.
no subject
Ankh goes down after it, not to get the gun back so much as to get closer. Get the clock. If he doesn't get the clock, then this was all pointless. ...mostly. He knows more about Sebastian than he did before, either way.
With his arm having become mostly useless by now, he falls more than climbs down the tree, and screams as his injured arm slams into the forest floor.
no subject
NOTEBOOK SCRAP 3
Many of the figures surround Sebastian's body, disappearing with it, leaving only an ornate clock behind that has ceased its ticking. However, one of the figures will pick the clock up. It will stare at Ankh once it does, as if expecting him to do something, but even if he attempts to interact with the figure, he will find it incorporeal and incapable of being touched.
The clock cannot be taken. The shadowy figure will disappear with it in its hands, and the others will go with it, leaving behind little evidence of the scuffle. His weapon will even disappear.
Inside Clover Tower, a third scrap of paper will appear next to the other two. Penned in the same unfamiliar writing, it reads:
"The cat told me,
no, the XXXXXX is the worst of them all."
Sebastian will also awaken there next, yet another feature changed, his body undamaged and his weapon by his side once more.
no subject
Ankh watches from where he's fallen to the ground, surprised at the sudden appearance of so many shadowy creatures. He sees the clock and makes an attempt at scrambling to his feet, but it doesn't work. He's lost more blood than he initially realised, and it's hard to move. All he manages is to pull himself a little closer before he collapses onto the ground again.
So he's going to die, after all. He doesn't even have the energy to tell the shadowy figure to come back and leave the clock before it disappears with it, not that it would have done any good, anyway. His death is slower than Sebastian's, but in the end, just as inevitable.
NOTEBOOK SCRAP 4
All that is left behind of the fight is the blood that was spilled on the ground.
Inside Clover Tower, after a short moment, yet another scrap of paper appears next to the ones before it, equally unmovable and untouchable:
"So I XXXXed them."
Ankh will awake moments after Sebastian, a few feet from him in Clover Tower.